Updated

Tempest Rising Veti Campaign: Story, Missions, and Faction Mechanics

Explore the Tempest Rising Veti campaign, its 11 missions, reclamation goals, Enlightened units, and PC requirements for The Veti’s Wrath.

Jump to

What the Tempest Rising Veti campaign adds

The Tempest Rising Veti campaign puts a shattered alien faction at the center of Tempest Rising: The Veti’s Wrath. That matters if you’re considering the expansion: its story follows the Veti as they try to reunite their forces, reclaim technology, and face a threat within their own civilization. The Tempest Rising Veti campaign also introduces a faction whose battlefield systems use converted enemies to fuel machines and empower warriors.

The Veti’s Wrath is downloadable content for Tempest Rising and requires the base game. The Steam listing describes a full 11-mission campaign. It says the Veti aim to reunite their forces, reclaim stolen technology, and remove a corruption threatening their people. In combat, they can convert fallen soldiers into the Enlightened, then sacrifice them to fuel machines and empower warriors.

The expansion’s story and faction mechanics are described in different ways by the available sources. Steam outlines the campaign’s premise and features, while a player video shows sections of gameplay, including the opening Veti operation and a later mission involving a GDF data core. That video offers examples of the mechanics in action, but it does not cover all 11 missions. Use the store description for the campaign’s overall scope and the video for the specific objectives and battlefield details it demonstrates.

Store detailListed information
ExpansionTempest Rising: The Veti’s Wrath
Campaign length11 missions
Base game requiredYes
Listed release dateSeptember 29, 2026

Story setup: a civilization trying to reclaim its strength

For the Tempest Rising Veti campaign, the story begins after the Tempest Wars, with the Veti scattered and hunted by humanity’s warring factions. Steam describes them restoring their forces and rebuilding their doctrine around reclamation. They also face an internal danger: K’uhul the Immutable, an ancient Veti ruler imprisoned after conquering colony worlds, whose words reach the scattered Veti through the cracks in his prison.

The opening operation shown in the player video begins at a GDF research facility studying dormant Veti war machines. The player is instructed to take control of a Warden, reclaim Veti structures, and reduce the GDF construction yard to rubble. The video also introduces the Enlightened: enemies affected by a Warden’s subjugation field can be converted after they are destroyed. These details describe the demonstrated operation; they should not be taken as a complete outline of the campaign’s missions.

A later demonstrated operation centers on a GDF mobile refining battalion and its data core. The Veti believe the core may contain the location of K’uhul’s prison. The briefing says that when the battalion leaves after extracting its Tempest quota, the data will be transferred and the core purged. The Veti objective is to capture the core before that happens. The video identifies the data core as the priority and also describes ways to delay the GDF: destroy processing centers and intercept supply convoys.

Steam places these operations within a larger 11-mission story about rebuilding the Veti, reclaiming technology, and confronting a threat from within. The player video shows selected gameplay, so it can illustrate mission objectives without establishing the structure or order of every operation. For a reader trying to understand the expansion, that distinction helps keep the store’s campaign summary separate from the particular events shown in the video.

How Veti mechanics shape the battlefield

In the Tempest Rising Veti campaign, the Veti’s signature cycle starts with the Warden. The player video describes the Warden’s subjugation field as affecting infantry; destroying subjugated enemies converts them into the Enlightened. Steam describes the wider faction mechanic as converting fallen soldiers and consuming them to fuel machines and empower warriors.

MechanicWhat the sources describe
WardenProjects a subjugation field that affects infantry
EnlightenedConverted soldiers that can be sacrificed to fuel machines and empower warriors
Sacrifice effectThe video describes damage resistance and self-repair as an effect
SubjugatorA stationary light missile platform that radiates an expansive subjugation field
RevenantHurls orbs described as effective against vehicles and aircraft; its ammunition regenerates slowly over time
CultivatorLaunches area attacks with Tempest mines

The player video describes several ways the Enlightened fit into combat. It says destroying enemies affected by the Warden’s field converts them into the Enlightened. Steam’s campaign description says the Veti can sacrifice converted soldiers to fuel machines and empower warriors. The video also says the Subjugator can replenish its missile reserves by consuming Enlightened, and that feeding Enlightened to the Revenant makes it relentless. It does not specify that the Revenant’s ammunition is replenished this way.

A good approach is to keep each sourced description in view when deciding how to use the faction’s units: the Warden affects infantry, the Subjugator has a subjugation field and missile weapon, and the Cultivator launches Tempest mine area attacks. The video describes damage resistance and self-repair as a sacrifice effect without clearly identifying its recipient, so those effects should not be assigned to a particular unit based on this material.

The faction’s other advertised tools include teleportation tactics, units consumed on command for surges of power, and a roster that ranges from the War Ender to Phantom Artillery. Steam also describes Ascension Anchors as sacrificial obelisks that gain tiers by consuming the Enlightened. Each tier extends new tethers to nearby structures, enhancing the structures those tethers reach. The available sources do not provide detailed values for these effects, so use them as descriptions of the systems rather than numerical guidance.

Reclamation missions and tactical priorities

In the Tempest Rising Veti campaign, the early gameplay shows the player taking control of a Warden, reclaiming structures, and pursuing mission objectives while GDF forces attack. The video instructs the player to relocate recovered Veti structures to the base, including the ziggurat and war assembly. It separately explains that refinement altars generate credits in proportion to the size and amount of Tempest pods they claim, without depleting the field.

Demonstrated taskSource-described detail
Take control of a WardenIts subjugation field affects infantry; destroying subjugated enemies converts them into the Enlightened
Reclaim the ziggurat and war assemblyThe video instructs the player to relocate each structure to the base
Relocate the refinement altarIt generates credits based on the size and amount of Tempest pods it claims, without depleting the field
Destroy the GDF construction yardListed as a primary objective in the opening operation
Capture the GDF data coreA later operation prioritizes capturing it before the GDF completes its harvest and leaves

The data-core mission gives a clear example of an objective with a deadline. The GDF is harvesting Tempest, and the video says its refining battalion will leave after reaching its quota. Destroying processing centers and intercepting supply convoys are identified as ways to delay that departure. The core remains the stated priority, while those actions are described as ways to disrupt the harvesting operation.

The video shows energy becoming inadequate and units being suspended. It separately shows an insufficient-resources notification. These are observations from the demonstrated gameplay, not a complete explanation of the Veti economy. The video does not establish that the energy warning causes the suspensions, or explain what causes every production interruption.

The player video also shows units and structures coming under attack, as well as units being lost during the operations. Those moments make the objectives concrete, but they do not provide a complete guide to every encounter. For practical use, treat the stated mission goals and mechanic descriptions as the reference points: the opening operation calls for reclaiming Veti assets and destroying the construction yard, while the later operation prioritizes securing the data core before the GDF leaves.

This makes the Tempest Rising Veti campaign’s demonstrated operations useful examples of how its reclamation story connects to play. The opening mission introduces dormant war machines, converted infantry, and Veti structures. The later mission adds a time-sensitive data-core objective alongside ways to disrupt GDF harvesting. The video demonstrates these particular situations; it does not establish that every mission uses the same objectives or structure.

Release, price, and PC requirements

For the Tempest Rising Veti campaign, the Steam store lists The Veti’s Wrath with a September 29, 2026 release date. The collected Steam page shows a price of $19.99 alongside a 10% promotion price of $17.99, with the offer ending October 13. Prices and promotions can change, so check the Steam page for The Veti’s Wrath for current details.

Store and platform detailListed information
Price shown with promotion$19.99
Promotional price$17.99
Promotion10% off; offer ends October 13
Required gameTempest Rising
Operating systemWindows 10 or 11 (64-bit)
Storage45 GB minimum; 50 GB recommended
Additional noteSSD recommended

The Steam page lists separate minimum and recommended PC configurations. The table below reproduces the processor, memory, graphics, and DirectX details shown there. Comparing those specifications with your system can help you check the listed requirements before purchasing.

ComponentMinimumRecommended
ProcessorIntel Core i5-8600 / AMD Ryzen 5 1600 or betterIntel Core i5-11700 / AMD Ryzen 5 5600X
Memory8 GB RAM16 GB RAM
GraphicsNVIDIA GTX 1060 3GB/6GB / AMD RX 580 8GB or betterNVIDIA RTX 3060 Ti 8GB / AMD 7600 XT 16GB or better
DirectXVersion 11Version 12
Storage45 GB50 GB

The store lists English interface, full audio, and subtitles. French, Italian, German, and Polish are also listed for interface and subtitles; full audio is shown only for English. The listed specifications and language details are useful checks before buying, while the Steam page is the place to confirm current store information.

FAQ

How many missions are in the Tempest Rising Veti campaign?

Steam describes The Veti’s Wrath as a full 11-mission campaign.

Do I need the base game to play The Veti’s Wrath?

Yes. The Steam listing says the downloadable content requires Tempest Rising.

How do the Enlightened work in the Tempest Rising Veti campaign?

The Veti can convert subjugated enemies into the Enlightened. Steam says they can be sacrificed to fuel machines and empower warriors. The player video also describes the Subjugator replenishing missile reserves by consuming Enlightened.

What is the Veti campaign about?

The Veti seek to reunite their shattered forces, reclaim stolen technology, and confront the danger posed by K’uhul the Immutable, according to the Steam description.

Continue with

Tempest Rising DLC release date: When The Veti’s Wrath ArrivedFind out when Tempest Rising: The Veti’s Wrath released, what its 11-mission campaign includes, and how to access the Veti faction.