Tempest Rising how many missions? Campaign Counts for All Three Factions
Learn how many campaign missions Tempest Rising has in the base game and The Veti’s Wrath, plus how the three faction campaigns connect.
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Tempest Rising mission count at a glance
Tempest Rising has 33 campaign missions across three faction campaigns. If you’re asking “Tempest Rising how many missions?” because you’re planning a playthrough, the key detail is that the base game has two campaigns, while The Veti’s Wrath expansion adds a third. That brings the overall count to 22 missions in the base game and 11 more in the expansion.
| Campaign | Missions | Included in |
|---|---|---|
| Global Defense Force (GDF) | 11 | Base game |
| Tempest Dynasty | 11 | Base game |
| Veti | 11 | The Veti’s Wrath expansion |
| Total | 33 | Base game plus expansion |
The two base campaigns tell different sides of the conflict over Tempest in 1997. They take place in parallel and form one connected storyline. The Veti campaign follows after the GDF and Dynasty campaigns, continuing the story from a new faction’s perspective.
So the short answer to “Tempest Rising how many missions?” depends on what you own: 22 in the base game, or 33 with The Veti’s Wrath. The Tempest Rising campaign wiki overview lists the campaign structure and faction mission counts.
The totals are simple to calculate: add the two 11-mission base campaigns for 22, then add the expansion’s 11-mission campaign for 33. That distinction matters if you’re comparing the base game’s campaign content with the full three-campaign lineup. The figures here count campaign missions; they do not combine the game’s separate skirmish or multiplayer modes with the campaign total.
How the three campaigns fit together
The GDF and Tempest Dynasty each have an 11-mission campaign, which answers one part of Tempest Rising how many missions. Their stories overlap in the wider conflict, but each follows its own faction. The campaign overview describes both as canon and says they happen in parallel as parts of one connected storyline.
The expansion adds the Veti campaign, also 11 missions long. It follows the base campaigns’ events and centers on the Veti’s struggle against K’uhul the Immutable. In the campaign’s opening, a Nacom awakens in a GDF research facility in North Jutland. The campaign overview describes an early objective to take control of imprisoned Veti war machines, reclaim structures, and destroy the GDF Construction Yard.
| Story order | Faction campaign | What the source material establishes |
|---|---|---|
| 1 | GDF | One of the two base campaigns; part of the parallel conflict over Tempest |
| 2 | Tempest Dynasty | The other base campaign; also part of the parallel conflict |
| 3 | Veti | Expansion campaign that follows the end of the two base campaigns |
The campaign overview establishes the relationship between these stories: the GDF and Dynasty campaigns run in parallel, while the Veti campaign comes after them. A practical order for following that stated chronology is to play both base campaigns before The Veti’s Wrath. If you choose to play only one base campaign, it still presents that faction’s perspective on the connected conflict.
The Veti story has additional details in the player video of The Veti’s Wrath. Its scenes include a search for K’uhul’s prison, a conflict over the Veti Tempest network, and the campaign’s later confrontation with K’uhul. The video is player-sourced story and gameplay footage; the campaign overview is the source for the mission counts and campaign relationship.
What to expect from a campaign mission
Each mission includes an in-engine cinematic cutscene and a briefing from a superior, a useful detail when considering Tempest Rising how many missions and what those missions include. After the briefing, you can interact with the superior to get more information about the mission or background details. Before deployment, the game also provides Doctrine and Armory menus for customization. The campaign introduces specialists, described in the overview as hero-like units with special abilities.
Missions have primary and secondary objectives. Primary objectives are required to complete a mission. Secondary objectives are optional and may provide a benefit, such as making mission progression easier or awarding additional requisition points for the Armory.
| Mission element | How it works |
|---|---|
| Briefing | Provides mission setup; you can ask for more mission or background information |
| Doctrine and Armory | Offer campaign customization options before deployment |
| Primary objectives | Must be completed to finish the mission |
| Secondary objectives | Optional; may provide a benefit or additional requisition points |
| Specialists | Hero-like units with special abilities |
The campaign overview also says mission objectives may be pinpointed on the minimap and highlighted on the battlefield with a circular radius. Since the source says they may be marked this way, the interface details are not a guarantee that every objective will appear in both places.
A good approach is to use the briefing and optional conversation with a superior to understand the mission’s stated setup before deployment. The overview says those conversations can provide either more information about the mission or background knowledge. Then, during the mission, distinguish the required primary objectives from optional secondary ones. The source says secondary objectives may make progression easier or award requisition points, so their value can depend on the benefit described for that objective. The minimap and battlefield highlighting can also help you locate objectives when those markers are present.
Campaign difficulty has four settings: Easy, Normal, Hard, and Insane. The campaign overview says difficulty affects the number of enemy forces and their starting veterancy levels on mission maps. It also notes that campaign balance differs from skirmish and multiplayer. That means the campaign has its own stated balance context, even though the source does not provide a mission-by-mission difficulty breakdown.
| Difficulty | What the source says it affects |
|---|---|
| Easy | Enemy force numbers and starting veterancy |
| Normal | Enemy force numbers and starting veterancy |
| Hard | Enemy force numbers and starting veterancy |
| Insane | Enemy force numbers and starting veterancy |
Across all three campaigns, the count is consistent: each faction receives an 11-mission campaign. Difficulty changes the enemy forces and their starting veterancy, according to the overview, while the source lists the same 11-mission count for each campaign. This gives you two useful figures to keep separate: mission count describes campaign size, and difficulty describes two aspects of the mission maps.
When comparing the campaign count with the difficulty options, keep those details separate. The overview gives one mission total for each faction campaign and describes difficulty in terms of enemy force numbers and starting veterancy. It does not provide separate mission totals for Easy, Normal, Hard, or Insane, or a map-by-map comparison of those settings. If you’re planning a playthrough, those are useful limits to remember: the listed count tells you how many missions are in each campaign, while the difficulty description explains which mission-map elements change.
Choosing a playthrough
If you’re deciding where to begin, think about whether you want the base story or the expansion’s follow-up; that distinction is central to Tempest Rising how many missions you’ll play. The GDF and Tempest Dynasty campaigns together make up the 22-mission base game. The Veti campaign adds 11 missions and follows after those two campaigns.
| If your goal is… | Campaigns included | Mission count |
|---|---|---|
| Play the base game’s GDF perspective | GDF campaign | 11 |
| Play the base game’s Dynasty perspective | Tempest Dynasty campaign | 11 |
| Play both sides of the base-game conflict | Both base campaigns | 22 |
| Continue with the expansion campaign | Veti campaign | 11 |
| Play all three faction campaigns | GDF, Tempest Dynasty, and Veti campaigns | 33 |
For a connected-story playthrough, the campaign overview’s chronology points to both base campaigns before the Veti campaign. That follows the source’s description of the GDF and Dynasty stories as parallel and the Veti story as taking place after them. Each campaign has its own faction perspective, so the choice of which base campaign to play first is not specified by the overview.
The campaign menu information in the overview also notes that players can replay previous missions. That gives the campaign structure another useful detail beyond the total count: the overview describes both mission selection before a mission and replaying missions that have already been played. It does not specify additional requirements for replaying, so the mission count remains the clearest way to compare the three campaigns.
A player video showing The Veti’s Wrath story and gameplay offers scenes from the expansion campaign. It is a player video rather than an official campaign guide; use the campaign overview for the listed mission counts and story order.
In short, Tempest Rising has 22 base-game missions and 33 across the base game plus The Veti’s Wrath. Each faction campaign contains 11 missions. If you’re searching “Tempest Rising how many missions” to plan what to play, the base-game total and the expansion-inclusive total are the key numbers.
FAQ
How many missions are in Tempest Rising?
There are 22 missions in the base game: 11 for the GDF and 11 for the Tempest Dynasty. With The Veti’s Wrath expansion, the total is 33. That is the direct answer to Tempest Rising how many missions across the base game and expansion.
How many missions does The Veti’s Wrath add?
The Veti’s Wrath adds an 11-mission Veti campaign.
Do the GDF and Tempest Dynasty campaigns happen in order?
The campaign overview describes them as parallel stories that form one connected storyline. The Veti campaign follows after the two base campaigns.
Does difficulty change the Tempest Rising mission count?
The campaign overview lists 11 missions for each of the three campaigns and says difficulty affects enemy force numbers and starting veterancy levels on mission maps. It does not describe difficulty as changing the mission count. When asking Tempest Rising how many missions there are, the listed count stays 11 per campaign across the difficulty settings.